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[solved]怎样提交bug?关于quake4

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发表于 2006-12-24 11:25:38 | 显示全部楼层 |阅读模式
最近无聊emerge了quake4-bin玩玩,结果过不去了。。。
或者请各位帮我分析一下错误日志文件,看了半天看不明白到底是哪里出错 。。。
具体就是打死两个蜘蛛一样的异型后遇到一个打不死的boss后,怎么也load不过去(就是主角后面接着被拿去改造,截肢。。。),崩溃了,硬盘一阵狂响直接跳出屏幕,我怀疑是不是内存不足?512M。。。附件
发表于 2006-12-24 11:27:54 | 显示全部楼层
直接emerge quake4-bin后就可以用了吗?
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 楼主| 发表于 2006-12-24 11:31:07 | 显示全部楼层
Post by xep007
直接emerge quake4-bin后就可以用了吗?

没有啊,我有克隆d盘。。。拷贝相关文件过去就可以了
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 楼主| 发表于 2006-12-24 11:33:19 | 显示全部楼层
不支持附件?后半部分:
        flag capture:    0;
        flag drop:       0;  flag return:     0
rvStatAllocator:  dump of usage stats
        0 total bytes handed out in 0 requests
        begin game:      0;  end game:        0
        player hit:      0;  player kill:     0
        player death:    0;
        damage dealt:    0;  damage taken:    0
        stat team:       0
        flag capture:    0;
        flag drop:       0;  flag return:     0
-------------- Game Map Init ----------------
done with .map file maps/game/hub2.map
loaded .map file maps/game/medlabs.map.map
idMapFile::Resolve has been run on maps/game/medlabs.map so no func_groups exist.
collision data:
  1476 models
85644 vertices (2007 KB)
170499 edges (5994 KB)
68846 polygons (5916 KB)
272472 polygon edges (1064 KB)
  9519 brushes (446 KB)
57100 brush planes (892 KB)
43408 nodes (1186 KB)
161312 polygon refs (1260 KB)
42301 brush refs (330 KB)
61126 internal edges
  5729 sharp edges
     0 contained polygons removed
     0 polygons merged
19098 KB total memory used
1692 msec to load collision data.
map bounds are (16928.0, 12224.0, 3872.0)
max clip sector is (0.0, 0.0, 0.0)
idGameLocal::AddInstance(): Adding instance 0
   19 KB passage memory used to build PVS
   17 msec to calculate PVS
  136 areas
  318 portals
   10 areas visible on average
    2 KB PVS data
[Load AAS]
loading maps/game/medlabs.aas32
done loading maps/game/medlabs.aas32 (size 1590660).
[Load AAS]
loading maps/game/medlabs.aas48
done loading maps/game/medlabs.aas48 (size 1201716).
[Load AAS]
loading maps/game/medlabs.aas96
[Load AAS]
loading maps/game/medlabs.aas250
[Load AAS]
loading maps/game/medlabs.aas128
Removed all primitive data from maps/game/medlabs.map
Entering doom_main()
Exiting doom_main()
Spawning entities
WARNING: idPhysics_RigidBody::SetClipModel: unbalanced inertia tensor for entity 'moveable_item_hyperblaster_1' type 'idMoveableItem'
WARNING: entity 'char_marine_choppable_3' doesn't have health set
removed 4 degenerate triangles
WARNING: idPhysics_RigidBody::SetClipModel: unbalanced inertia tensor for entity 'moveable_item_hyperblaster_3' type 'idMoveableItem'
WARNING: idCollisionModelManagerLocal::TrmFromModel: model models/weapons/grenadelauncher/w_gl_clip.lwo has dangling edges, the model has to be an enclosed hull.

    13 vertices (0 KB)
    22 edges (0 KB)
     9 polygons (0 KB)
    35 polygon edges (0 KB)
     0 brushes (0 KB)
     0 brush planes (0 KB)
     1 nodes (0 KB)
     9 polygon refs (0 KB)
     0 brush refs (0 KB)
     0 internal edges
     0 sharp edges
     0 contained polygons removed
     0 polygons merged
     2 KB total memory used
WARNING: idPhysics_RigidBody::SetClipModel: unbalanced inertia tensor for entity 'moveable_item_shotgun_2' type 'idMoveableItem'
WARNING: idCollisionModelManagerLocal::TrmFromModel: model models/weapons/grenadelauncher/w_gl_clip.lwo has dangling edges, the model has to be an enclosed hull.

    13 vertices (0 KB)
    22 edges (0 KB)
     9 polygons (0 KB)
    35 polygon edges (0 KB)
     0 brushes (0 KB)
     0 brush planes (0 KB)
     1 nodes (0 KB)
     9 polygon refs (0 KB)
     0 brush refs (0 KB)
     0 internal edges
     0 sharp edges
     0 contained polygons removed
     0 polygons merged
     2 KB total memory used
WARNING: idPhysics_RigidBody::SetClipModel: unbalanced inertia tensor for entity 'moveable_item_shotgun_start' type 'idMoveableItem'
WARNING: idAF:oad: articulated figure 'env_dead_no_leg' for entity 'env_dead_no_leg_1' at (1918 -6305 -671) joint 'r_loleg' is not contained by a body
Non-portable: path contains uppercase characters: q4base/models/mapobjects/strogg/Canyons/Building_b
Fixed up to /root/.quake4/q4base/models/mapobjects/strogg/canyons/building_b/warning_light.cm
Non-portable: path contains uppercase characters: q4base/models/mapobjects/strogg/Canyons/Building_b
Fixed up to /opt/quake4/q4base/models/mapobjects/strogg/canyons/building_b/warning_light.cm
Non-portable: path contains uppercase characters: q4base/models/mapobjects/strogg/Canyons/Building_b
Fixed up to /root/.quake4/q4base/models/mapobjects/strogg/canyons/building_b/warning_light_globe.cm
Non-portable: path contains uppercase characters: q4base/models/mapobjects/strogg/Canyons/Building_b
Fixed up to /opt/quake4/q4base/models/mapobjects/strogg/canyons/building_b/warning_light_globe.cm
removed 32 degenerate triangles
removed 40 degenerate triangles
removed 32 degenerate triangles
removed 1 degenerate triangles
removed 1 degenerate triangles
removed 64 degenerate triangles
removed 64 degenerate triangles
WARNING: No collision geometry on model models/mapobjects/strogg/medlabs/lab_arm/tube_glass_broken.lwo

WARNING: No collision geometry on model models/mapobjects/strogg/medlabs/lab_arm/tube_glass_broken.lwo

WARNING: entity 'char_marine_choppable_4' doesn't have health set
Non-portable: path contains uppercase characters: q4base/models/mapobjects/strogg/core/Data_Router
Fixed up to /root/.quake4/q4base/models/mapobjects/strogg/core/data_router/arms_hit.hit
Non-portable: path contains uppercase characters: q4base/models/mapobjects/strogg/core/Data_Router
Fixed up to /opt/quake4/q4base/models/mapobjects/strogg/core/data_router/arms_hit.hit
WARNING: idPhysics_RigidBody::SetClipModel: unbalanced inertia tensor for entity 'moveable_item_hyperblaster_2' type 'idMoveableItem'
WARNING: ParseSpawnArgsToRefSound: Max distance less than min distance for entity 'speaker_68'
...2380 entities spawned, 0 inhibited

------------ Processing events --------------
---------------------------------------------
SpawnPlayer: 0
idPlayer::SetInstance() - Setting instance for '' to 0
idPlayer::SetClipModel() - Called on 0 'Jugador' forceSpectatorBBox = 0 spectate = 0 instance = 0 local instance = 0
-- idRenderModelManagerLocal::EndLevelLoad --
    0 models purged from previous level,  1530 models kept.
---------------------------------------------
----- idImageManagerLocal::EndLevelLoad -----
WARNING: Couldn't load image: textures/proto/cap_lg
  463 purged from previous
   11 kept from previous
2093 new loaded
all images loaded in  38.6 seconds
    0 deferred loading
已杀死:
--------------------------------------
网络不行阿,老发重贴。。。
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发表于 2006-12-24 14:22:57 | 显示全部楼层
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 楼主| 发表于 2006-12-24 16:05:07 | 显示全部楼层

版主那么多内容。。。也不知道是不是bug,先google一下吧
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 楼主| 发表于 2006-12-25 00:02:35 | 显示全部楼层
版主锁贴得了,从其他方式进游戏又正常了,以前一直在x终端中运行,搞不懂。。。
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发表于 2006-12-25 00:58:14 | 显示全部楼层
修改标题才是问题解决后最后的步骤
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